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	<title>Annihilon News</title>
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	<link>http://kingdomscollide.com/annihilon</link>
	<description>Annihilon, a free unity3d game</description>
	<lastBuildDate>Fri, 26 Nov 2010 00:54:46 +0000</lastBuildDate>
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		<title>Here&#8217;s Annihilon v1</title>
		<link>http://kingdomscollide.com/annihilon/?p=7</link>
		<comments>http://kingdomscollide.com/annihilon/?p=7#comments</comments>
		<pubDate>Fri, 26 Nov 2010 00:48:21 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[After doing what I could to resolve the issues I&#8217;d been hearing from my alpha testers I&#8217;m ready to call this game done! I was only given 6 weeks to make the game and time is up. With that in mind i&#8217;m pretty happy with what I&#8217;ve achieved, I just hope you (the gamers) enjoy playing it [...]]]></description>
			<content:encoded><![CDATA[<p>After doing what I could to resolve the issues I&#8217;d been hearing from my alpha testers I&#8217;m ready to call this game done! I was only given 6 weeks to make the game and time is up. With that in mind i&#8217;m pretty happy with what I&#8217;ve achieved, I just hope you (the gamers) enjoy playing it as much as i enjoyed making it <img src='http://kingdomscollide.com/annihilon/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>And here it is!</p>
<p><a title="Player in Browser" href="http://www.kingdomscollide.com/annihilon_game/WebPlayer.html" target="_self">Play in Browser</a> (19mb)</p>
<p><a title="Download for Windows" href="http://kingdomscollide.com/annihilon_game/Annihilon_windows.zip" target="_blank">Download for Windows</a> (52mb)</p>
<p><a title="Download for Mac" href="http://kingdomscollide.com/annihilon_game/Annihilon_mac.zip" target="_blank">Download for Mac</a> (55mb)</p>
<p>Enjoy <img src='http://kingdomscollide.com/annihilon/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>-Jackson</p>
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		<title>Close Alpha testing results</title>
		<link>http://kingdomscollide.com/annihilon/?p=5</link>
		<comments>http://kingdomscollide.com/annihilon/?p=5#comments</comments>
		<pubDate>Fri, 26 Nov 2010 00:39:41 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://kingdomscollide.com/annihilon/?p=5</guid>
		<description><![CDATA[With the first &#8216;complete&#8217;  builds of the game ready, a small group of alpha testers took it for a spin, in common they all had two main problems; the game is too hard confused as to how they can hurt the Annihilon A couple of alpha testers have suggested lengthening the time when the Annihilon is vulnerable to attack [...]]]></description>
			<content:encoded><![CDATA[<p>With the first &#8216;complete&#8217;  builds of the game ready, a small group of alpha testers took it for a spin, in common they all had two main problems;</p>
<p>the game is too hard<br />
confused as to how they can hurt the Annihilon</p>
<p>A couple of alpha testers have suggested lengthening the time when the Annihilon is vulnerable to attack to make it a bit more obvious that it is the players &#8216;turn&#8217;. Unwittingly I&#8217;d over looked some very fundamental conventions of video game boss fights;</p>
<p>When the enemy is performing and attack on the player, most games will make the enemy invulnerable and expect the player to avoid the attack. in Annihilon I made the players time of opportunity to damage the enemy embedded in one of it&#8217;s attacks. I did this with the idea in mind that the player would feel a stronger sense of achievement if the Annihilon did damage to the player for as long as he wasn&#8217;t beating it (that is, instead of being able to avoid all damage indefinitely, like any conventional boss fight).</p>
<p>Will post the &#8216;final&#8217; game soon.</p>
<p>-Jackson</p>
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